Warning! - Pretty Good Solitaire may be addictive. We are not responsible for lost productivity, neglected spouses, children, or pets. We are not responsible for lost sleep because you stay up to play "just one more game".
Triple Peaks is an action packed solitaire game included in Action Solitaire. Triple Peaks is based on a game from Pretty Good Solitaire of the same name, and is also based on an older game called TriPeaks.
Triple Peaks has some similarity to Pyramid, in that the tableau is of pyramid shape, except there are three peaks to the pyramid. It is also somewhat like Golf in the way it is played. And it is very similar to the game Pyramid Golf in Pretty Good Solitaire.
In Triple Peaks 28 cards are dealt out face up into three triangular peaks. The remaining cards form a stock. One card is turned over to start the waste. All play is on the waste pile. Build cards on the waste pile up or down regardless of suit, wrapping Aces on Kings or Kings on Aces. If there are no plays, click on the stock to turn over a new card to the waste.
The objective is to get as many cards to the waste as possible and clear the three peaks. In Action Solitaire, there is the additional objective of getting the highest score possible.
In Triple Peaks, you score 1000 points for every card you can play to the waste, plus an additional 1000 points for each previous consecutive card played. In other words, you score 1000 points for playing a card to the waste, 2000 points for the next card you play, 3000 points for the third card, and so on, until you can't play any more cards and you have to click on the stock to turn over a card. Turning over a card from the stock costs 5000 points and resets the points you get for playing a card to the waste back to 1000.
In addition, you get 15000 bonus points for clearing each of the first two peaks in the tableau, and 30000 bonus points for clearing the final peak.
The key to building points in Triple Peaks is to remove cards in long runs while turning over as few cards in the stock as possible. Since you get 1000 more points each time for each card you remove in a run, long runs can build up huge point totals. The penalty for turning over a card from the stock is very high (5000 points), so playing to turn over as few cards as possible is vital. The best strategy is to play until you get a long run that builds up points putting you over the goal for the round, then leave the round immediately.
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