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The Dao of Interchange

by Larry Rogers

Welcome, grasshopper.

I see you are a seeker of wisdom, a seeker of patience and perspective, a seeker of inner peace and tranquility.

But mainly you seek a way to win a game of Interchange and then your life will be complete.

Apparently real life isn't hard enough for you; no, you've got to play the hardest game in the Pretty Good Solitaire inventory.

Mr. Warfield gives it a success rate of less than 1% and for those of you who have yet to win a single game, I'm sure even that goal seems unreachable.

Interchange
Screenshot of Interchange in Pretty Good Solitaire

Rules of Interchange
User Statistics for Interchange


However, I am here to tell you that Interchange games can be won. I have won ten of them as of January 2005 and doubtless there are others who have won even more, so it is possible to win. Interchange is addictive and it's the only solitaire game I play now, perhaps because the thrill of winning is so intense.

Interchange Scores

Heck, anyone can win FreeCell. Even Rouge et Noir and Forty Thieves pale in comparison to the challenges of Interchange. None of my victories was easy, but in retrospect some of them seem easier than others. Some of them took only two or three attempts before winning, while others required dozens of frustrating, exhausting tries before I found the way. Perhaps by following the advice below, you too will find The Way.

Forty ThievesAfter playing hundreds of games of Interchange I have come to the conclusion that you have to choose very carefully the games you're going to play. You may think the advice below is a little compulsive, but I follow it, and I've won ten games with it. It's based on logic and percentages which, after all, is the basis for winning any game of chance.

KingOnly Off These rules also apply to some degree to most of the Forty Thieves type of games: you want to see more aces at the beginning of the game and fewer face cards. You may have played San Juan Hill. It's nearly the same as Forty Thieves, the difference being all the aces are dealt at the beginning of the game. Even so, San Juan Hill is not easy to win.

When I play Interchange I choose the "any card fills a space" option (KingOnly Off). "Kings fill spaces" is just too hard, and this game is hard enough already. But perhaps you're younger than I am and life doesn't seem so short to you. Hey I get happy just creating open columns.










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