Big Dozen

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3 Decks.  Easy (90%).  Mostly Skill.

 

Object

To move all the cards to the foundations.

 

Layout

12 foundation piles (left and right) - build up in suit from Ace to King.

 

12 cells (across top) - storage locations for cards.  Build down by alternate color.  At the start of the game 6 cards are dealt face up to each pile, only the top card is visible.

 

12 tableau piles (below cells) - build down by alternate color.  Move groups of cards if they are in sequence down by alternate color and if there are enough free cells that the cards could be moved individually.  Spaces can be filled by any card or legal group of cards.   At the start of the game 6 cards are dealt to each pile, only the top card face up.

 

Options

AutoPlay

 

Notes

Groups of cards in the tableau can only be moved as a group if there are a sufficient number of empty cells available to store the cards individually.  The ability to move cards as a group is only a shortcut to moving the group one card at a time.

 

History

Big Dozen is a 3 deck FreeCell type game invented by Thomas Warfield.