2 Decks. Hard (15%). Mostly Skill.
Object
To move all the cards to the .
Layout
• | Twos (first row), Threes (second row), Fours (third row) - Build up in by threes. Two piles (top row) are built 2, 5, 8, Jack, Three piles (second row) are built 3, 6, 9, Queen, Four piles (third row) are built 4, 7, 10, King. An empty space can only be filled by a Two (top row), a Three (second row), or a Four (third row). All spaces in any row must be filled prior to the next deal from the . Top card only is available for play. At the beginning of the game a Two, Three, and Four of different suits are dealt to the first pile of each row, then one card is dealt to each of the remaining piles. |
• | A Two, Three, or Four outside its proper row may be interchanged with another Two, Three, or Four outside its proper row if by interchanging them they are moved to their proper rows (To interchange cards, just drop one on the other). |
• | Ace (left) - build Aces only until the pile contains all 8 Aces. |
• | 8 piles (bottom row) - top card is available for play on any of the . No building. Spaces can be filled by any card. |
• | (top left, face down) - Deals 1 card to each pile, only when all of the Two, Three, and Four piles are filled. No . |
Notes
• | The objective is to get all Twos to start piles in the top row, all Threes to start piles in the second row, and all Fours to start piles in the third row. |
• | Once a Two, Three, or Four is placed in its proper row, you can build up in by threes on it, at the end each pile will contain 4 cards. Aces are removed and placed in the Ace pile. |
• | The catch is that any space in the 3 rows must be filled before you can deal out another set of cards to the . This means that before you can move any card in a row to another pile, you must have a Two, Three, or Four (depending on the row) available to move into the created space. When all the cards in the have been dealt out, spaces are no longer an issue. |
• | Aces in the can be immediately played to the Ace . Aces in the rows can be moved when there is a Two, Three, or Four (depending on the row) available to fill the space. It is useful to hold Aces in the rows as long as possible so as to be available later when a Two, Three, or Four becomes available. |
• | Spaces in the can filled by any card, but you must remember that if you take a card from the Two, Three, or Four rows those spaces must be filled before the next deal. |
History
Blue Jacket is Virginia Reel with the ability to play any card to spaces in the .
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