2 Decks. Easy (90%). Mostly Skill.
To move all the cards to the .
|•||8 piles (across top) - build from the of first card dealt to the first pile, from King to Ace as necessary, until each pile contains 13 cards.|
|•||9 piles (below ) - build first 4 (left of line) . Build remaining 5 (right of line) , from Ace to King if necessary in both cases. Move groups of cards if they form a legal descending sequence for that pile. Spaces can be filled by any card or legal group of cards. At the start of the game 1 card is dealt each to the left 4 piles, and 8 cards are dealt to each of the remaining 5 piles. |
|•|| (top left, face down) - turn over 3 cards at a time to the by clicking during the first deal, 2 cards at a time during the 2nd deal, and 1 card at a time during the last deal. Two .|
|•|| (next to ) - top card is available for play on the or .|
|•|| (below , next to ) - top card is available for play on the or . At the start of the game 13 cards are dealt here.|
|•||The piles are divided into two parts: the Left and the Right , divided by a line. The 4 Left piles are built . The 5 Right piles are built . Groups of cards may be moved from one pile to another, if they form a legal descending sequence in their current pile. For example, a sequence may be moved from the Left to the Right, since that is the legal sequence for the Left . However, a sequence cannot be moved from the Right to the Left, since that sequence is not legal on the Right. These kinds of groups transfers are called "shifts". Shifts of groups are allowed from Left to Right, while shifts of cards are allowed from Right to Left. Once an shift has been made, the cards in the groups cannot again be moved as a group, since they will no longer be a legal group for their side of the .|
|•||The secret to success is strategic shifting between the the left and the right .|
Demons Rush is a variation of Demons and Thieves invented by Thomas Warfield.
Demons and Thieves