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Double FreeCell
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2 Decks. Easy (90%). Mostly Skill.

Object
To move all the cards to the foundations

Layout
·4 foundation piles (top right) - build up in suit from Ace to King, wrapping to Ace and then to King again, until each pile contains 26 cards. At the beginning of the game an Ace of each suit is dealt here.  

·6 cells (top left) - storage locations for cards. Only 1 card allowed in each cell. The card is available for play on the foundations or tableau.  

·10 tableau piles (below foundations and cells) - 10 cards each are dealt to these 10 piles. The piles are built down by alternate color. The top card is available for play on the foundations, cells, or another tableau pile. Move groups of cards if they are in sequence down by alternate color and if there are enough free cells that the cards could be moved individually. Fill spaces with Kings or legal groups of cards headed by a King (see KingOnly for variation). At the start of the game 10 cards are dealt to each pile.  

Options
KingOnly AutoPlay

Notes
·Note that groups of cards in the tableau can only be moved as a group if there are a sufficient number of empty cells available to store the cards individually. The ability to move cards as a group is only a shortcut to moving the group one card at a time.  

Tips
·Try to keep as many cells empty as possible.  

History
Double FreeCell is a two-deck version of FreeCell. It was invented by Thomas Warfield.

Similar Games
FreeCell
Triple FreeCell
Repair

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