2 Decks. Easy (90%). Mostly Skill.
To move all the cards to the
|•||4 piles (top right) - build from Ace to King, to Ace and then to King again, until each pile contains 26 cards. At the beginning of the game an Ace of each suit is dealt here.|
|•||6 (top left) - storage locations for cards. Only 1 card allowed in each . The card is available for play on the or .|
|•||10 piles (below and ) - The piles are built . The top card is available for play on the , , or another pile. Move groups of cards if they are in sequence and if there are enough free that the cards could be moved individually. Fill spaces with Kings or legal groups of cards headed by a King (see KingOnly for variation). At the start of the game 10 cards are dealt to each pile.|
|•||Note that groups of cards in the can only be moved as a group if there are a sufficient number of empty available to store the cards individually. The ability to move cards as a group is only a shortcut to moving the group one card at a time.|
|•||Try to keep as many empty as possible.|
Double FreeCell is a two-deck version of FreeCell. It was invented by Thomas Warfield.