1 Deck. Easy (90%). Mostly Luck.
Object
To move all the cards to the
Layout
• | 4 piles (top) - build from the of first card dealt to the first pile, from King to Ace as necessary, until each pile contains 13 cards. |
• | 8 piles (the wings) - build , limit of 3 cards per pile, from Ace to King as necessary. Groups of cards may be moved as a unit if they are in sequence . Spaces are filled from the (or Trunk) until it is empty, then by any card. At the start of the game 1 card is dealt face up to each pile. |
• | or Trunk (middle) - top card is available for play on the or . At the start of the game 13, 15, 17, 19 or 21 cards (depending on the setting in the Options menu) are dealt to this pile. |
• | (face down, bottom left) - turn over cards one at a time to the by clicking. There are 0, 1, or 2 (depending on the setting in the Options menu). |
• | (next to ) - top card is available for play on the or . |
Options
AutoPlay
Notes
• | Eagle Wing can be very easy or very difficult depending on the settings. A 13 card trunk with 2 is fairly easy to win. A 21 card trunk with no is very difficult to win. A happy medium, with a 17 card deck and 1 or 2 , is generally the best to play. The number of cards in the trunk and the number of is controlled by the setttings in the Options menu. |
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