1 Deck. Easy (90%). Skill.
To move all the cards to the .
|•||4 piles (right) - build from the of first card dealt to the first pile, from King to Ace as necessary, until each pile contains 13 cards. At the start of the game the first 3 piles are dealt cards of the same .|
|•||7 or "flipper" piles (bottom) - storage locations for cards. Only 1 card allowed in each . The card is available for play on the or .|
|•||7 piles - build . Move groups of cards if they are in sequence and if there are enough free that the cards could be moved individually. Spaces can be filled only by cards one below the card of the (or Kings if start with Aces). At the start of the game the remaining card of the is always dealt first to the first pile (this card is called the "beak"), then 7 cards are dealt face up to each pile. |
|•||You must free the "beak" card in order to build the fourth .|
|•||Groups of cards in the can only be moved as a group if there are a sufficient number of empty available to store the cards individually. The ability to move cards as a group is only a shortcut to moving the group one card at a time.|
|•||Try to keep as many empty as possible.|
Emperor Penguin is a more difficult version of Penguin. It uses FreeCell's rules for moving groups of cards (you can only move groups when there are enough open cells) instead of allowing all in sequences groups to be moved.