Emperor Penguin

Emperor Penguin

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1 Deck.  Easy (90%).  Skill.

 

Object

To move all the cards to the foundations.

 

Layout

4 foundation piles (right) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards.  At the start of the game the first 3 piles are dealt base cards of the same rank.

 

7 cells or "flipper" piles (bottom) - storage locations for cards.  Only 1 card allowed in each cell.  The card is available for play on the foundations or tableau.

 

7 tableau piles - build down in suit.  Move groups of cards if they are in sequence down in suit and if there are enough free cells that the cards could be moved individually.  Spaces can be filled only by cards one rank below the base card of the foundations (or Kings if foundations start with Aces).  At the start of the game the remaining base card of the foundations is always dealt first to the first pile (this card is called the "beak"), then 7 cards are dealt face up to each pile.

 

Options

AutoPlay

 

Notes

You must free the "beak" card in order to build the fourth foundation.

 

Groups of cards in the tableau can only be moved as a group if there are a sufficient number of empty cells available to store the cards individually.  The ability to move cards as a group is only a shortcut to moving the group one card at a time.

 

Tips

Try to keep as many cells empty as possible.

 

History

Emperor Penguin is a more difficult version of Penguin.  It uses FreeCell's rules for moving groups of cards (you can only move groups when there are enough open cells) instead of allowing all in sequences groups to be moved.

 

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