2 Decks. Hard (5%). Skill/luck balanced.
To move all the cards to the .
|•||8 piles (right) - build from the of first card dealt to the first pile, from King to Ace as necessary, until each pile contains 13 cards. No cards can be played on the 2nd through 8th piles until all 13 cards have been played to the first pile. The first pile is offset to the left of the other 7 piles.|
|•||12 piles (center) - build , from Ace to King as necessary. Groups of cards can be moved if they are in sequence . Spaces may be filled only from the . At the start of the game 1 card is dealt to each pile. Until the first pile contains 13 cards, cards of the same as the first card of the first pile cannot be built on other cards or built upon.|
|•|| (bottom left, face down) - turn over 1 card at a time to the , by clicking. One .|
|•|| (below ) - Top card always available for play on the or .|
|•|| (top left, above ) - Top card always available for play on the or . At the start of the game 13 cards are dealt here.|
|•||Family Plot has three restrictions that make things difficult: 1) you cannot play any cards to the 2nd to 8th piles until the first pile contains all 13 cards. The first pile is offset from the others to make it more visible. 2) cards in the can be played to the , but not to empty spaces, and 3) until the first pile contains 13 cards, you cannot build or build upon cards of the same as the first card of the first pile.|
Family Plot is an easier version of The Plot. It allows groups of cards to be moved where The Plot does not, it allows cards from the to be played to non-empty piles, and it adds a redeal. It is still not easy to win. Family Plot was invented by Thomas Warfield.