Inverted FreeCell

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1 Deck.  Very Easy (>99%).  Skill.



To move all the cards to the foundations.



4 foundation piles (top right) - build down in suit from King to Ace.


4 cells (top left) - storage locations for cards.  Only 1 card allowed in each cell.


8 tableau piles (below foundations and cells) - build up by alternate color.  Move groups of cards if they are in sequence up by alternate color and if there are enough free cells that the cards could be moved individually.  Spaces can be filled by any card or legal group of cards.  At the start of the game 7 cards are dealt face up to the leftmost 4 piles, 6 cards are dealt face up to the remaining piles.






Groups of cards in the tableau can only be moved as a group if there are a sufficient number of empty cells available to store the cards individually.  The ability to move cards as a group is only a shortcut to moving the group one card at a time.


The game number deals #1 to #1000000 are compatible with the games in the standard Windows FreeCell.  Game number #11982, which is impossible in FreeCell, is quite winnable in Inverted FreeCell.



Try to keep as many cells empty as possible.



Inverted FreeCell is FreeCell with building in opposite directions.


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