2 Decks. Hard (15%). Mostly Skill.
To move all the cards to the .
|•||8 piles (across top) - build left 4 piles from Ace to King (2 leftmost with red X's start with red Aces, next 2 in green with black Aces), drop entire 13 card sequences from the on the right 4 piles (2 starting with red X's with red Kings, 2 rightmost in green with black Kings).|
|•||10 piles (below ) - build . Groups of cards in sequence may be moved as a unit. Spaces are filled only by Kings or legal groups of cards headed by a King. At the start of the game 8 cards are dealt to the first pile, 7 cards to the 2nd pile, and so on until 1 card is dealt to the 8th and 9th piles. The 10th pile is left empty. The top card of each pile is face up.|
|•|| (top left, face down) - deals 1 card to each pile by clicking.|
|•||The first 4 are built up card by card as is normal, but the right 4 are built in the . When an entire 13 card sequence from King to Ace is built, it can be dropped on the right 4 . |
|•||There is no AutoPlay in this game, so all cards must be moved by dragging or right-clicking on the card.|
|•||Keep in mind at all times that you are not only trying to build on the left 4 , but also you must build 4 complete 13-card sequences , much like they are built in Spider. Whether to move a card to the 4 left or to keep it in the for building one of the sequences is a choice you are faced with often. Also, note that when a new row of cards is dealt from the stock, you are likely to have many cards buried.|
Rouge et Noir was invented by Charles Jewell.