Scorpion Towers

Top  Previous  Next

1 Deck.  Medium (85%).  All Skill.



To group all the cards into 4 sets of 13 cards in sequence down in suit from King to Ace within the tableau.



4 cells (top center) - storage location for one card.   Only 1 card allowed in each cell.  At the start of the game 1 card is dealt to the center two cells.


10 tableau piles (below cells) - build down in suit.  Move groups of cards if they are in sequence down in suit OR if there are enough free cells that the cards could be moved individually.  That is, any group of cards in sequence down in suit can be moved, or also any group of cards regardless of sequence if there are enough open cells or tableau spaces to move the cards individually.  Spaces can only be filled by Kings or legal groups of cards headed by a King, until all 4 Kings are heading a column, at which time spaces can then be filled by any card or legal group of cards.  At the start of the game 5 cards are dealt face up to each pile.






Creating empty spaces in the tableau is the key to victory.  The more empty spaces there are, the more cards you can move as a group.  Also, keep as few cards in the cells as possible as this also allows more cards to be moved.



Scorpion Towers is a cross between Scorpion and Sea Towers invented by Thomas Warfield.


Similar Games


Sea Towers

Scorpion Head

Sea Scorpion

Lake Towers

Towers of Ilium