Incompatibility

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2 Decks.  Medium (85%).  Mostly Skill.

 

Object

To move all the cards to the foundations.

 

Layout

8 foundation piles (across top) - build up in suit from Ace to King.

 

10 tableau piles - build down regardless of suit.  Groups of cards in sequence down in suit may be moved as a unit.  A space can be filled by any card or legal group of cards.  At the start of the game 5 cards each are dealt face up to each pile.

 

stock (top left, face down) - deals 1 card to each non-empty tableau pile by clicking.  No cards are dealt to empty tableau piles.

 

Tips

Same suit sequences should be preferred even though building is down regardless of suit.  The object is to build down in suit sequences.

 

Spaces should be made as soon as possible.  Note that since cards are not dealt to empty spaces from the stock, once a space is created it will remain until cards are moved there.  Also, this means that at the end of the game you need to hold cards back from the foundations if there are still cards remaining in the stock.  If you play all the cards up the foundations before the stock is empty, you won't be able to deal the cards out from the stock!

 

History

Incompatibility is a variation of Grounds for Divorce.

 

Similar Games

Grounds for Divorce