Warning! - Pretty Good Solitaire may be addictive. We are not responsible for lost productivity, neglected spouses, children, or pets. We are not responsible for lost sleep because you stay up to play "just one more game".
At the start of the game, the deck is dealt to ten tableau piles, 5 cards to a pile, except for the first and last piles, which have 6 cards. All of the cards are dealt face up.
There are 4 cells above the tableau. Each cell is a storage location for one card, as in FreeCell or Sea Towers.
The object is to build four 13 card sequences down in suit from King to Ace in the tableau. This is the same object as in the game Scorpion. You can build in the tableau down in suit. Groups of cards can be moved as a unit if they are in sequence down in suit.
In addition to this, you can move a group of cards that are not in sequence if there are enough open cells or tableau spaces that the cards could be moved individually. In other words, if all 4 cells are empty, you can move up to 5 cards as a group even if they are not in any sequence at all. This is how cards can be moved in Scorpion or Yukon, except that there is a limit on the number of cards you can move based on the number of empty cells.
This means that keeping cells empty is very important to being able to move cards around. The more cells you fill up, the fewer cards you can move.
Sea Scorpion was a new game in Pretty Good Solitaire version 12.4 and therefore very few people have played it yet. It isn't really known how often you can win, but you ought to be able to win it most of the time or nearly every time.
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